X-men origins wolverine game rankings
Our strict naming policy also means that two solo Wolverine games didn't make the cut, but as neither are really worth talking about, you're not missing much. We're also sorry to say that any hardcore fans of 's X-Men Cartoon Maker may be disappointed with its lack of inclusion. We've talked about this stinker before , but as this is a definitive ranking of the series, our complaints bear repeating here.
It was a dull slog of a game that featured boring gameplay and awkward controls. It also has an incredibly stupid central game mechanic. The use of a character's mutant abilities costs them health.
Surely one of the most appealing things about an X-Men game is to use our favorite characters' awesome superpowers? Not according to LJN, who made it so every time you wanted to use Cyclops' signature eye beams, you put yourself in danger of a game over. This actively discourages the player from using them and it's a complete misunderstanding of what can make the series work. It's bad enough in Uncanny X-Men , but its inclusion in LJN's later Wolverine game makes even less sense, considering the character's well-established healing ability.
This game represents the absolute bottom of the barrel for the series that thankfully hasn't been beaten out yet. As simplistic DOS games, they aren't necessarily bad, but when placed in the pantheon of X-titles, they come out with a low ranking due to their limited nature. To rank them higher over some of the more advanced and sophisticated games would be a little disingenuous. In Madness in Murderworld , Professor X has been kidnapped by Magneto and Arcade and hidden inside the latter's nightmarish amusement park.
The player must use Wolverine, Cyclops, Colossus, Storm, Nightcrawler, and Dazzler to work their way through the deadly park using their individual skills to progress. Much like other early games, the difficulty was all over the place, with an especially unforgiving mechanic where your characters stayed dead, often meaning that you wouldn't be able to go past a certain point without using a certain power, like Colossus's ability to break through walls.
The sequel, Fall of the Mutants , improved on the first game considerably. It had an expanded roster of heroes to choose from, including fan favorites like Rogue and Psylocke, as well as more obscure characters like Longshot.
Ever wanted to battle T-Rexes, shotgun-toting rednecks, and Viet-Cong soldiers with an array of superpowers? The sequel , X-Men: Wolverine's Rage came out the following year. Reign of Apocalypse was also released in , but made the jump to the hot new system on the scene, the Game Boy Advance, and featured fancy color graphics as seen above.
It's tough to muster much enthusiasm for any of these games. All three are generic mediocre beat 'em ups for systems that had countless better examples. Reign of Apocalypse is the best of the bunch, with a more in-depth character progression system, but none are worth writing home about.
Simple fighting games have their place, but it's hard not to wish for something that set its sights a little higher than being like practically every other licensed game out at the time. With this list, we're working off the idea that a good X-Men game is one that showcases all of the best qualities of the series.
If a licensed game fails to reflect what makes the name on the front of the box special, then what's the point in making a licensed game in the first place? The obvious and cynical answer is money, but we're not here to rank shady business practices. With this in mind, X-Men: Destiny deserves its lowly place on this list due to the fact that it fudges an idea that had a lot of potential.
The basic premise was that the user-created player character was a new mutant on the scene. Players could customize their character's looks and attire as well as choose the type of mutant power they wanted.
The player could join the X-Men or Magneto's Brotherhood of Mutants, and the story would change based on the player's choices. In theory, anyway. Destiny ended up being a rushed mess with dated graphics, repetitive gameplay, and an underwhelming, linear story that boiled down to several boring endings. On paper, X-Men: Destiny could have been the ultimate X-Men roleplaying experience, but the final product fell way below the mark and ended up disappointing a ton of fans. LJN are back!
Fret not, however, because their Super Nintendo title wasn't as disastrous as their NES attempts with the license. Don't get us wrong, it's still pretty bad, but the game has a few saving graces that stop it from being a complete dumpster fire. This one brought back Arcade and Murderworld, last seen in the original DOS game, and roped in the help of the friendly neighborhood Spider-Man as a playable character. The development of the game was fraught with legal problems behind the scenes, and as a result, the game ended up a confused mess.
The game's story sticks to the Uncanny X-Men arc of the same name pretty faithfully, which is at least a step up from whatever the plot of their first game was.
The gameplay was fun at times, but it was controller-snappingly hard, with many normal enemies able to wipe you out in a couple of hits, which pretty much undermines the point of playing as a superhero. In the late s, game companies started releasing the obligatory movie tie-ins on smartphones instead of clogging up console and PC libraries. It's easy to see why. Phones have a wide built-in audience, and it costs significantly less to develop a mobile game than it does to make a console or PC release, given all the complexity and visual fidelity that those platforms demand.
The game took its main inspiration from the comic arc rather than the film and featured a number of playable X-Men, including Kitty Pryde and Scarlet Witch.
It's a rather sad state of affairs when the only real thing the game can be praised for is for what it doesn't do, rather than for what it actually does. The game also had several big free updates that added classic characters like Magneto and Storm to the playable roster. Outside of these positives, the game was a rather standard grind with uninspired level design and cookie-cutter fighting.
At the time this writing, it's also the last proper X-Men game to be released, which is a disappointing send-off for such a venerable series. Here's hoping Marvel dusts off their adamantium claws and make a new game worthy of the license in the very near future.
Sega's answer to Nintendo's domination of the handheld market was the Game Gear, released in It was way ahead of its time, with a backlit color landscape screen and advanced graphics. However, it never really managed to threaten Nintendo's comfy position at the top of the pile due to a number of factors, like its large size, its ridiculously short battery life, and library of games of varying quality.
Sega's X-Men trilogy X-Men , Gamesmaster's Legacy and Mojo World actually managed to be pretty solid, although nowhere near the level of some of the console's best titles. All three games are basically the same, requiring the player to solve maze levels and find their way out. The first game garnered reasonable write-ups, whereas the sequels improved on the basic formula.
Gamesmaster's Legacy wins some points for originality by featuring a decent number of underutilized supervillains like Mister Sinister and Fabian Cortez. Score distribution:. Positive: 41 out of Mixed: 33 out of Negative: 0 out of PGNx Media. X-Men Origins: Wolverine is a superb action game especially for fans of the character.
This is the Wolverine game that fans have been waiting for. All this publication's reviews Read full review. X-Men Origins: Wolverine is not a game for everyone; you have to have a strong stomach, you have to like hack and slash games and you have to know the story of Wolverine to fully appreciate it.
Official Xbox Magazine. A good game. A damn good game. For many it'll be a rent, but for fans of the character I would say there's enough incentive for a purchase, especially since there are some neat extras such as the ability to unlock classic comic book costumes for Wolverine to wear.
The problem is it's a one trick pony. The shock of the violence and the speed of the gameplay initially grabs your attention, but it lacks the spectacle to keep itself feeling fresh and inventive, then before long a sense of banal repetition sets in. And you're not even a third of the way through the game. I can't deny that it gives you quite a lot of game for your money, but it also outstays its welcome.
Another surprise in Gameplayer Sweden. X-Men Origins: Wolverine may be one of the the best games based in the franchise, but the lack of impressive visuals, variation and a compelling story drags this game down. The game does nothing original and might as well be a worse version of God of War with sideburns. User Reviews. Write a Review. Positive: 15 out of I absolutely love this game.
Picked it up on Friday and been played it through til Monday evening. Finished it a couple of times and still coming back for more just for the sheer enjoyment of ripping through crowds as fast as I can.
I love it. I can't wait for the sequel that's blatantly hinted at in the closing sequence. While it does look good and can be pretty fun to play at times, mostly it's just a repetitive button masher.
As a license tie in it isn't bad and perhaps one of the better games of it's kind. But, even though it does make a solid effort, it clearly could have done more if the level designers would have made the effort. The highlight of this game for me would have to be the cinematic While it does look good and can be pretty fun to play at times, mostly it's just a repetitive button masher.
The highlight of this game for me would have to be the cinematic cut-scenes that were really well done and did more for the narrative than the movie did. Overall: An average game that is by no means bad, but also not good. Worth a go if you've got nothing better to do. This is a great game, offers FUN game play and also very cool levels.
Visceral, bloody and just over the top action in spades. Also has great replayability, with the achievements actually being worth getting. Best game based on a movie this gen.. Ignore the stupid reviews from critics, go watch some gameplays and see for yourself, its an amazing game, one of the best hack N slash games this gen, truly underrated. Oh man this game is hella fun.
Really great hack and slash action. It's sorta like Max Payne but instead of guns you've got adamantium claws. Every once in a while you'll pull off a crazy move like slicing a guy's torso in half or whatnot and it'll go into slow mo while the blood splatters everywhere.
Never fails to make me laugh. And it's all optimized really well for a PC port. This Oh man this game is hella fun. This was made by Raven, so that's to be expected, those guys have been working on PC games for ages. It's just so cool seeing yourself heal back up from getting blown up, with skin growing over exposed ribs and muscle.
The only problem I've noticed so far involves the platforming. It's not really done well, and this one section in particular is super frustrating because you can't quicksave. Games like Assassin's Creed and Prince of Persia really show how bad and outdated this platforming is.
But most of the game isn't platforming, it's usually killing soldiers in really brutal ways with your claws. My favorite move is leap, it's a really fast lock-on ability that you can perform from 3 to 40 feet. Just lock on a guy, leap and knock him over, jump up and dive down on him again to kill him, then leap onto the next guy, and rinse and repeat.
You can do this to wipe out entire squads at a time. That never gets old. This game is way better than it should be. Most movie tie in games suck, but this one is surprisingly good. It's Ninja Gaiden but with Wolverine. The combat system is very fluid and fast, not to mention absolutely brutal!
This is one of the few games only Riddick comes to mind that the game is better then the movie. If your an action game fan definitely check this one out. A solid offering from Raven software and it strays away from the on going tradition of less than impressive movie based games. While Origins is definitely an enjoyable experience, it still has it faults that keep this title being worth the price of admission. Repetition and less than impressive graphics prove that Origins would have done well with another months in development.
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