The game samples
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Please contact us if you have a suggestion, or you'd like to submit a free offer. Convert your desktop application to a UWP app. General getting started guide. Series of demo videos about PlayFab's core systems. Popular game mechanics and design pattern samples.
Specific documentation for various platforms and game engines. Getting started guide. Mixer Unity plugin. API reference for Mixer Unity plugin.
Porting guide. Using Unity with Visual Studio MonoGame Documentation latest. Download releases, development builds, and source code from the MonoGame website, or get the latest release via NuGet.
Cocos2d-x Programmers Guide. Running Cocos2d-x on Windows Unreal Engine 4. Use BabylonJS to develop a cross-platform game. Move from Windows Runtime 8. Porting from Direct3D 11 to Direct3D What's a Universal Windows Platform app?
Guide to UWP apps. Get started with Windows apps. Get set up. Windows 10 development for absolute beginners. Networking and web services. Networking for games.
Asynchronous programming. App lifecycle. Designing UWP apps. UX guidelines for launch, suspend, and resume. Designing for Xbox and TV. Best Practices: Color. Best Practices: Typography. Best Practices: UI Map. XAPO Overview. Audio for games. Spatial sound. Xbox Advanced Technology Group audio samples. The app object and DirectX. Direct3D 12 programming environment setup.
Creating a basic Direct3D 12 component. Important changes migrating from Direct3D 11 to Direct3D Resource binding concepts covering descriptor, descriptor table, descriptor heap, and root signature. Resource binding in Direct3D Memory management in Direct3D Support for DirectX DirectX 12 rendering on Intel Graphics. How to implement an explicit multi-adapter application using DirectX Collaborative white paper by Intel, Suzhou Snail and Microsoft.
Tiles, badges, and notifications. Notifications sample. Adaptive Tile Templates - Schema and Documentation. Guidelines for tiles and badges. Notifications Visualizer. Tool for creating all required tiles using single image. Enable in-app product purchases. Enable consumable in-app product purchases. Add-on submissions.
Add-on acquisitions report. Cloud based load testing. Gaming Device Information. Improve performance by getting exclusive or priority access to hardware resources using Game Mode APIs. Game Mode. Windows 10 SDK. Windows ADK. Performance tuning and debugging tool for DirectX 12 on Windows.
Direct3D 12 Programming Guide. HDR sample. Direct2D advanced color image rendering sample. Guidelines when developing for a global audience. Online resource for language conventions and standard Microsoft terminology. Publish Windows apps. Partner Center advanced publishing guide.
Manage account users. Single workflow to assign age ratings using IARC system. UWP App Streaming install. Optional packages and related set authoring. Create uploadable packages without publisher's store account access. Create packages using app packager tool MakeAppx. Sign files and verify signatures in files using SignTool.
Upload app packages. App Developer Agreement. Microsoft Store Policies. Avoid common certification failures. StoreManifest schema Windows Analyze app performance.
Xbox analytics report. Respond to customer reviews. Promote your apps. Visual Studio Application Insights. Application Insights for Windows Phone and Store apps.
Package version numbering. Guidance for app package management. Xbox Live developer guide. Developer program overview: Feature table. Xbox Live resources.
Get started with the Xbox Live Creators Program. Step by step guide to integrate Xbox Live Creators Program. Xbox Live sandboxes introduction. Authorize Xbox Live accounts in your test environment. Code samples for Creators Program developers. Basic members can only download 3 sounds every 10 minutes to save bandwidth.
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