How to delete dead island patch xbox
Posted on 21 August 19 at Pr0jectMichael , Posted on 07 December 19 at Co-op wouldn't connect for us until my partner closed the game and I send an invite via the in game menu. So one console was already in game and the other was still on dashboard. The dashboard person accepted the invite via the guide button. Then it worked, this was today. Onecheekyboii 59, Posted on 02 January 20 at Send me a message or add me! WhataLumpV2 , Posted on 06 January 20 at Onecheekyboii said: hi everyone, looking for co-op partners to run the 4 player co-op achievements with, or any co-op achievments.
Nioh , Posted on 15 January 20 at Angels Kill Too 1,, Posted on 02 October 20 at It's not that bad XD literally wtf worst connectivity issues i've experienced in years and this is somewhat modern? Posted on 03 October 20 at Angels Kill Too said: It's not that bad Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free!
What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Well, that was basically impossible, and anything related to resetting your stats in searches brought up a bunch of posts about issues with the PS3 patch, or worse, a recommendation to delete all of your save game files, which we don't want to do.
Another glitch found is that sometimes when you open or close doors, sometimes even when you breach, you'll get instantly killed even if there's no one nearby. But since there is no way to normally get killed in the game like this traps, walls, falling objects etc. Let's hope it get patched soon. Reloading a checkpoint previous to later activity seems to have saved all of that activity meaning that if something occurred, was lost or otherwise which the player didn't want, you will have no way to retrieve any save points prior to later action.
A glitch has recently been found that occurs on the PC, and PS3. The game for some reason doesn't save your progress when you play with online mode enabled even if you're not, or never have played with another player. The only known fix to this on the and PS3, until the developers patch it, is to turn off online mode as soon as you start playing. If not, make sure you do it when you're ready to quit. But since the game doesn't allow you to turn it off during gameplay, you can safely quit the game to the start screen where you choose play, continue etc.
Only then can you be sure your game will be saved. For a video on how to save the game properly on PC see video. When accessing Nick's Hub for the first time to clear out Bob, using an explosive too close to the barricaded door can send the pipe out of place.
If the pipe is moved out of place by an explosion, the player cannot finish the mission even after killing Bob. Occasionally when using the headstomp technique, the zombie can occasionally get up prior to the final crushing stomp causing, especially if the zombie's head has clipped under other geometry or debris, or is the zombie is resting against a wall.
Although this is technically a proper result given the location of the zombie's head, the player should not be able to target and preform the stomp. Not really a glitch, but in chapter 8, when you're told to clear out the Supermarket that some punks have taken over after you've done that you can return to the Supermarket and re-loot it again for infinite money, as there's about 6 or 7 cash registers, each with around dollars in them, which reset every time you leave the Supermarket leaving to the sewers and going back in.
This also works for all other cash registers, like in small stores etc. Also, after you leave city hall and after the Supermarket quest, there was a weird glitch. I opened a door at the top of the stairs City Hall part 2 and it opened into the wall instead of closing, and I could still walk through the doorway.
I didn't know if it was just my system, but I beat the game a few times and it still does that, regardless of time passed. It is where there are a few metal containers at the top of the stairs, right above where the Police Guy had a quest for you to find some alcohol. Don't worry, it happens to me too on ps3.
On the second area follow the river down about half way there is a workbench on the left, go to the building to the right of it next to the river. There is a store there. When you kill a zombie with a Molotov and don't hit them with anything else unfortunately sometimes EXP won't be rewarded. This could be a glitch in the game where the fire is thought to be scenery and not from the player.
Also, when thrown, if a Molotov hits a zombie, the flames will stay in the air. It should be noted that Molotovs burn in water. Occasionally a bug will occur in which items in the player's inventory that should stack will actually take up multiple spots. The most common occurrence is with Medium MedKits , in which the player can actually have two separate stacks, even without having the maximum number in a stack. Sometimes, the player can drop all existing versions of the item, and re-stack the items, although this can occasionally lead to an additional stack.
Dead Island has a tendency to chew up the player's weapons from time to time. The most common occurrence will happen during weapon creation. If a player has a full inventory, and tries to create a new weapon like the Molotov Cocktail immediately after repairing or upgrading another weapon, the new weapon will replace the latter while erasing from existence the former within a primary inventory slot. It seems to happen with more frequency when creating throwable weapons that can stack in a single inventory spot.
Another instance, is where throwing a weapon will cause the weapon to land outside the main clipping area of the map whether embedding in a zombie or just strewn about. Occasionally, kicking the zombie can allow for the weapon position to be flipped around, and allow the player to regain the weapon. This glitch can be easily repeated as much as desired for infinite money this can be done with all weapons, not grenades, Molotovs, firearms, and medkits.
Logan's Boomerang can make this process a little bit longer, as you will only drop the item, not dupe it. Having Analog controls also make duplicating difficult because sometimes when the desired weapon is thrown there is a chance that instead of duplicating it another one of your weapons is dropped instead.
This glitch was fixed in patch 1. Another duplication is caused through trade. To perform, you have to be in multiplayer. First, equip the weapon you want to duplicate. Then, trade that same weapon with another person. The other person will get the weapon and yours will be still in your hands.
Two people can perform this trick at once, too. For this variation both of you have to equip a certain weapon. Then, trade those two weapons, and the two of you get to keep both weapons. Unlike the other glitch, this one will work on grenades, Molotovs, and guns. While playing solo or co-op best done on co-op , you have the ability to drop Diamonds , Brand Champagne , Flares , and any other value item on the ground or if a co-op player is local then you can trade.
While doing this solo, you can place items you want copied on the floor in a safe area, then once done you must kill your self in the local area, once dead but before the spawn you must hit your guide button and go directly to your dashboard Xbox.
Re-load your game and load the player by going to Play not Continue. In Co-op the method becomes easier, with a friend online player trade the items your wish to have copied. Once the trade is finished, go directly to your dashboard Xbox then reload the game by joining directly into the game. If done correctly, you will see the items you traded stays in your friends inventory and the items you just gave up will still be there in your inventory.
Kicking with Alcohol as your equipped weapon forces you to drink the bottle. This can lead to your character getting drunk and dying. Sometimes, when doing the mission to locate a mechanic to reinforce the armored truck , the game will not register that all infected have been killed at the workshop, even if they have. This can usually be rectified by reloading the last checkpoint. However, sometimes reloading the last checkpoint will cause you to be respawned in Moresby, skipping all missions and cutscenes between that quest and Moresby, as well as making any quests such as "A Voice from Above the Sky" impossible to complete, if this happens keep reloading the last checkpoint until you reach the proper area or start a new game.
Another problem is when ramming the zombies in front of the shop with a vehicle it is possible to knock them through the garage door making them unreachable. In order to prevent this they should be run over from the sides and not rammed from behind into the door.
In the lab, there is a body on an operating table. Normally, this body never has anything to pick up from it… but if you attack the body and move it, when the game resets, it'll respawn with money on it. Legendary weapons are also spawnable on the body. On some occasions, when activating sprint, your stamina bar will instantly drop to zero, even if you have full stamina or have rested recently. This glitch needs to be tested to see if it's repeatable, but, while simultaneously having the stamina drop to zero, using a health pack, and having a zombie interrupt the restore health animation, the stamina bar dropped to zero and got stuck.
The only way to reset it is to die. There's a bunch of bugs for some characters' Skills; Purna : Jackpot 3 ranks doesn't do anything, even when you mod both Values belonging to the Skill to With maxed out Skill, I was able to get more ammo than there is in the clip of the gun and thus 'dupe' each kind of ammo, this is due to Purna's skill that allows extra ammo to be looted, Although this isn't actually a glitch as when a firearm is dropped, ammo is looted from the gun.
If you don't complete quests in the lab before it gets over run by zombies sometimes the markers will still show up as well as the scientist in one of the corner rooms remaining alive. It has been patched since 1. Another technique found by Dead Island speed runner Nord is by carefully timing the fury activation command and weapon drop command. In order to do it, you must activate your fury, and approximately a second later, drop your weapon.
If timed correctly, the hero should drop their fury weapon instead of their held weapon. The timing is very precise, so it may take a few tries. Very occasionally when you try to get in a car and someone is already driving and they reverse through you it won't show the possibility of getting on. When this happens the stamina bar disappears completely allowing you to run without a break, as well as having the zombies run away from you.
Sometimes Infected will not be affected at all by being hit by a car. This tends to happen more frequently at low speeds but instead of taking damage or being knocked over, the infected will instead teleport onto the bonnet or roof of the car without taking any damage, only to run back onto the floor and attack the hero through the door.
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