Hints for shivers computer game




















Turn right and walk along the corridor, looking at the items on the ground: Beth's school ID, a note and a student progress report. Turn left at the end and go down the stairs, then open the handbag you find on the ground. Read the blue journal inside and note down the diagram labeled "red door".

Go back upstairs and out through the library to the main hall. Head forward and down some steps to a golden door with a purple star. Click on the star, then four symbols will be revealed. Examine "Egyptian Hieroglyphics Explained" in your Flashbacks and find the series of four symbols showing the cardinal directions. Swap the small tiles around to recreate the hieroglyphics for these four directions, and the door will open. Go through. Walk down to the left side of the stage, then up the stairs and around to the left to eventually reach the projection room.

Go to the projector on the left and turn the top reel 5 times. Press the green button it used to be red and watch the movie, paying attention to how Professor Windlenot opens the door at the end. Leave the projection room and go back to the blue corridors; this time approach the wooden door straight ahead and look at the circular device on it. Spin the circles to spell out the name "Geoffrey" on the right side. Go through the door.

Go up the spiral staircase, then climb the ladder. Turn around and break open the pot on the ground to see Beth's ghost. Next go over to the blue jukebox. Press B2, then press the red button to display the song "Anansi the Spider". Now look at the camera console to the left. Press the button beneath the left middle screen on the left side, then hit the play button. Move the camera around to see the message "Beth - Ramta Boba Taramba". Next press the button beneath the bottom left screen on the left side, then hit the play button.

Look at the time displayed on the clock - you need to somehow adjust this to , the time you saw earlier. Climb back down the ladder and go half way down the stairs to find some chains on the left. Pulling the second chain moves the clock forward 7 hours. Pulling the fourth chain moves the clock forward 5 minutes. Adjust the time and go back upstairs to check it on the monitor again. When you have the time correctly set to , the mouth of a golden statue will open at the top of the ladder.

Go up on to the right side of the stage. Look at the note from Merrick to Beth which has been left on the lectern. Turn right and find a large stone fountain with no water in it. Examine the stone at the base and it will open. Turn the faucet and the fountain will start running.

Now around and cross the room to find some red doors with an orange circle in the middle - go through these doors. Examine the inhaler on the floor. Read the plaques on each of the exhibits. Climb a ladder near the green door to find some huge eggs. Climb down the ladder and go through the green door. Walk left, forward and left. Leave this room, then go back through Strange Beasts and through the other red door.

Look at all the plaques on the exhibits down in this separate room. Examine the globe being held by the large green statue. Adjust the globe to show the coordinates you found back in the office: 75W, 20N.

Head back out to the main hall. Go to the desk at the base of the main stairs. Open the drawer and examine the Museum Brochure inside. Now head upstairs and through the first door. Walk around to the right to find the Sphinx. Press the button on its front to hear a recorded message. Turn around to see 2 columns with hieroglyphs on them.

Examine "Egyptian Hieroglyphics Explained" in your flashbacks and look at pages 6 and 7. Go back out to the main part of this room and go up the straight staircase. Open the panel at the top to find a new puzzle. Click on the tiles here to spin them around, with the goal being to connect the 3 circles at the top with the 3 circles at the bottom.

Once you are done, head through the doors. Go down the stairs, then search the floor in the new room to find Merrick's notebook. Open up the lion statue standing over the notebook to find his body.

Open up the base of the display case opposite and take out a solitaire puzzle. The initial layout is as follows:. Your goal is to remove all of the red circles except one, by jumping over other pieces into empty spaces. One solution is as follows:. Turn left and go through the blue doors to a new area. Approach the statue of the Shaman and take the mallet from his hand.

Return the mallet to the Shaman and a new door will open. Head through. Read all the plaques as you walk through this area, and you will eventually reach a harp. Press the blue button and the next puzzle will begin. Just repeat the notes that are played on the harp - initially this will be a sequence of 3 notes, and you will work your way up to a sequence of 12 notes. Turn around and leave this small room, then go straight ahead to the red doors. Open the panel on the wall to the left to see a jigsaw puzzle made up of pentominoes.

The pattern you need to recreate can be seen in the flashback item "Beth's address book". After you have solved the puzzle, go through the open doors. Read it. As the letter falls to the ground, observe the number inside the dragon's mouth. Turn around and walk up the museum stairs until you will reach a locked door.

The squawk box on the right side will play a recording that the museum is not open. Make note of the markings at the top of the door and its color. As you head back down, find another set of markings and a different color to the right of the purple vase. You must then find another way in, so follow the path toward the gazebo.

Find a third set of markings behind the tall object. Go just beyond the arch then look back to see the fourth set of markings on the triangular stone. Turn back toward the arch. Find the markings on the bench. By the time you reach the gazebo you should have 5 markings and colors. Walk to the very end of the path to see the submerged steps. Enter the gazebo and open the metal box and solve its puzzle.

Exit the gazebo and cross on the raised steps. As you approach the Stonehenge replica, find the last marking on the perimeter wall. Look down. Now use the markings and colors you've seen to solve this puzzle. Descend the spiral staircase. Open the door and find the light switch along the left side. Continue traveling downward either passageway gets you to the underground lake. Open the stone door.

Take the book and read it. This now appears as flashback item 9. Get on the boat. Go to the rear turn left , look down, move the anchor pin down. Move to front of boat, look down, and move its anchor pin up.

Now you can turn the crank several times to reach the other side. During the crossing, the water spirit will appear and take some life essence. You cannot avoid this. When you've reached the other shore, notice a pot straight ahead. Get off the boat and head right to find that pot.

When you examine it Professor Windlenot's ghost will appear and warn you. This becomes flashback item 4. Examine the markings on the pot for later identification. Walk down the tunnel and find the elevator. Match the design on the doors with the nearby box diagonal pattern.

Enter the elevator and travel up to the museum office. Items you should find: the map on the wall, a newspaper in the coat pocket, a letter on the floor, the elevator behind the tapestry, a door into a workshop, a message on the tape recorder on the desk, and a letter in the desk. The scrapbook on the desk will become flashback item 6. Be sure you find the bull talisman is in the lower right-hand drawer.

Take the door to the left of the fireplace. Walk a little forward and turn left. The door you see is to the library. Enter and concentrate your search to the right of the candelabra, but beware the wax Ixupi might be there. You should find a total of 4 books in this bookcase, flashback items 8, 10, 11, and If you are having trouble, start with the only book that is leaning -- this is "the Black Book".

Now the next one is two to the right and orangish in color. Then the whitish one another four books from the last one. The last one is one shelf lower and is purple in color. Further exploration should quickly reveal another passage, but leave that for later. Find the ladder in front of another bookcase and check it out later. Leave the library through its front door, stay to the right of the display case in the center of the room, and enter the double doors between the two pillars.

If you reached the stairs, you've gone to far. Enter the Amazing Plants room and turn left, forward, then left again. You will find the talisman to match the pot you found in the office. If you have the pot, then the talisman will magically join to it, otherwise take the talisman and go back to the office and join the two items. Now you can capture your first Ixupi if it's still in the fireplace ashes.

Probably the most useful item to locate are some blueprints. They are in the Mysteries of the Deep room. If you are in the office, head back to the Strange Beasts room, otherwise leave the Amazing Plants room, head left around the eagle nest. Here is the Globe puzzle. Solve it and you will have an inventory item and a very useful set of museum blueprints as flashback item Solve this one and a door opens at the Colossus of Rhodes exhibit, just to the right of the organ.

Enter the new passage and find the Movable Wall puzzle. No clue for this one yet, so we'll return later. As you come back out of the passage, notice the splotch of yellow straight ahead. We'll check it out in a minute. If you go back toward the globe, then just a bit beyond, turn right, forward, right again, and go along the wall. At the far end are some yellow crystals which the Ixupi might be occupying. You should find the staircase going to the second floor, a stone water fountain with a hidden spigot careful - Ixupi maybe , the doors behind the desk which match the locked doors on the outside of the museum, two panels one to the right of the desk and one to the left of the fountain and a door that will lead into the Theatre.

Look in the desk drawer for the museum brochure, flashback item 7. You'll need this to find and set the skeleton dials throughout the museum. Also find an inventory item in one of the bird masks between the library and the office. Go around the right side of the theatre and climb the stage. You will find a note on the podium and an inventory item just behind the curtain.

Retrace some of your steps and go up the left side of the stage. Travel the hallway, noting the Door Puzzle at one corner and a secret passage at another corner. Enter the projection room and solve its puzzle. You now have flashback item 13 and your clue to the Movable Wall puzzle. Go to the right of the giant eagle next, set the skull dial blue , then enter Mysteries of the Deep room, and head toward the Subterranean World. Solve the Movable Wall puzzle.

You will then travel down a couple halls and enter a room with three doorways. Traverse the Maze. Look across the oily area careful, don't venture too close if an Ixupi is there and note an inventory item on the other side.

Travel back through the maze, go to the Main Entry Hall, then the office. Head down the left side and find the Drawer Puzzle. The clue is in this room so go ahead and solve it now and find another inventory item. Now the next one is two to the right and orangish in color. Then the whitish one another four books from the last one.

The last one is one shelf lower and is purple in color. Further exploration should quickly reveal another passage, but leave that for later. Find the ladder in front of another bookcase and check it out later. Leave the library through its front door, stay to the right of the display case in the center of the room, and enter the double doors between the two pillars. If you reached the stairs, you've gone to far. Enter the Amazing Plants room and turn left, forward, then left again.

You will find the talisman to match the pot you found in the office. If you have the pot, then the talisman will magically join to it, otherwise take the talisman and go back to the office and join the two items. You have now reached page 44 and can capture your first Ixupi if it's still in the fireplace ashes. They are in the Mysteries of the Deep room. If you are in the office, head back to the Strange Beasts room, otherwise leave the Amazing Plants room, head left around the eagle nest.

Here is the Globe puzzle. Solve it and you will have an inventory item and a very useful set of museum blueprints as flashback item Solve this one and a door opens at the Colossus of Rhodes exhibit, just to the right of the organ. Enter the new passage and find the Movable Wall puzzle.

No clue for this one yet, so we'll return later. As you come back out of the passage, notice the splotch of yellow straight ahead. We'll check it out in a minute. If you go back toward the globe, then just a bit beyond, turn right, forward, right again, and go along the wall. At the far end are some yellow crystals which the Ixupi might be occupying. You should find the staircase going to the second floor, a stone water fountain with a hidden spigot careful - Ixupi maybe , the doors behind the desk which match the locked doors on the outside of the museum, two panels one to the right of the desk and one to the left of the fountain and a door that will lead into the Theatre.

Look in the desk drawer for the museum brochure, flashback item 7. You'll need this to find and set the skeleton dials throughout the museum. Also find an inventory item in one of the bird masks between the library and the office. Go around the right side of the theatre and climb the stage. You will find a note on the podium and an inventory item just behind the curtain.

Retrace some of your steps and go up the left side of the stage. Travel the hallway, noting the Door Puzzle at one corner and a secret passage at another corner. Enter the projection room and solve its puzzle. You now have flashback item 13 and your clue to the Movable Wall puzzle. Go to the right of the giant eagle next, set the skull dial blue , then enter Mysteries of the Deep room, and head toward the Subterranean World.

Solve the Movable Wall puzzle. You will then travel down a couple halls and enter a room with three doorways. Traverse the Maze. Look across the oily area careful, don't venture too close if an Ixupi is there and note an inventory item on the other side.

Travel back through the maze, go to the Main Entry Hall, then the office. Head down the left side and find the Drawer Puzzle. The clue is in this room so go ahead and solve it now and find another inventory item. Continue around the table, but don't approach too close to the wooden object shaped in a humanoid form. It might contain the wood Ixupi. Also take note of the clock beside the bed and the different faces for different times. In particular notice the one with the open jaws and its corresponding time.

Find the ladder and go up, turn right and see a statue. Turn back to the left and find the book which will open the statue and reveal an inventory item.

Click on the thickest book you see to get the statue to turn and reveal its hidden contents. Down the ladder, left, roward twice, right turn and into the secret passage. Turn left and find some lipstick on the floor, left, left again, and see another elevator. Open the elevator at least once in the game because it contains a clue to a puzzle. This elevator travels between the three main floors. Go back into the secret passage and find some more items on the floor. If you turn right at the junction, you'll dead end.

Remember the secret doorway near the projection room? This is the other side and is a one-way door. Probably nothing here until later in the game, but explore anyway. Find the "Danger High Voltage" box. There is a breaker panel to the left, and just below it a section of the wall that looks different.

Back up to the main floor, go in the theatre, left side, and hallway. You should find Beth's ghost here and another pot and head. Examine is markings so you can identify the Ixupi. Play the juke box pieces and leave it set on the Anansi Spider Song.

This will save you some wandering. Work the video monitor, being careful to note what you see with the Witch Doctor camera. These two clues help solve puzzles elsewhere. Observe the faces on the clock and the time on the video monitor camera.

Solve the Clock Puzzle and find an inventory item at the top of the tower. Back down, through the theatre, and into the Main Entry Hall. If you use the stairs from the Main Entry Hall, notice the chandelier at the top. Careful, another place for the crystal Ixupi. Through the double doors and enter the Tombs and Curses room. Turn right and enter the room where the Ixupi vessels were once kept.

Leave this room, turn right and set the skull dial green. Do an about-face and notice the secret panel in the wall. We are going to explore some other parts of the second floor and return to this room later.

Turn the leaves just above the door and go through. Dead end to the right, so turn left, go around the corner, continue down hallway and take the first left. Around another corner and take the next left. The wood Ixupi is sometimes near the discarded lumber.

Find the Picture puzzle in the far corner. Solving it gains you access into the Fortune Teller's room. Here you find Merrick's ghost, flashback item 3. This is your first of four riddles.

Leave the room and head back out into the hallway. At the junction, turn left, go around a corner, head up some stairs, and take the next right, and more stairs. Go down this new passage until you find some more lumber and an A-frame on the wall. Another secret doorway. Enter the Storage room. Turn left, open one crate, and arrive at a door that leads into the Planetarium. Find the solar system model and solve your first riddle. Read the second riddle. Work your way around to the right and find the Pictograph Tiles puzzle.

Solve this and find another inventory item. If you continue around to the left, you'll see another door. This goes into the tower and descends to the second level. We'll get there by another means. Leave the Planetarium through the same door we came in, open two more crates in the Storage room, and at the far end, find one last crate with the Alchemy Machine puzzle.

Solve it and find an inventory item. About face and through the new door. For fun, click the pitcher, the glass, then the skeleton's hand. You should hear "I feel your pain". Explore the other torture items in the area, and eventually end up at the gallows. Solve this puzzle and find an inventory item.

Down the gallow steps and head straight, passing the electric chair lightning Ixupi is sometimes there so don't throw the switch and entering another room. At its end is the Door puzzle. Solve it and you gain access into another room. Find another puzzle between the two pictures. Solve this Pinball Machine puzzle and you gain access into a passage with a 6-skull dial and an inventory item.

This door will open when you have turned all the other skull dials in the museum to their proper color. If you turn right, you'll go down the hall a few turns and find an elevator. Take it to the second floor, turn right down the hall. If you are at the end, back up just a little and find the passage into the Tombs and Curses room. When you can turn right and go around the corner, find the Sphinx.

Read the plaque, poke around the sphinx between the legs , then touch the lips. Do an about- ace and see the sarcophagus and obelisks, and solve this puzzle. Another inventory item. Continue working your way left past the sphinx to another burial tomb Curse of Anubis , but beware of an Ixupi.

Return to the main area of this room, go up the steps between the tomb markers and solve the door puzzle to gain access into the next room. At the bottom of the stairs, turn left, forward, left again, and set the dial blue. Turn right and enter a burial chamber, being careful to avoid the cloth Ixupi. Leave and turn left to head toward far end of room. On the left, see the lion, and find Merrick's notebook - flashback item Continue toward the far door. On the right find the animal sarcophagus and its hidden Chinese Checker puzzle.

Solve this and find an inventory item.



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